The Myst of Avsolom is a medieval high fantasy role play forum set in an original world. It is 3/3/3 on the RPG scale and 18+
The role play is freeform which means there are no stat systems, but there are Rules and Guidelines for members to follow.

Molosva & Caraloss

« Canon Lore Compendium

Molosva


Cast down into the deep, the Dwarven race was forced to hold out against an unforgiving land. They had no homes, they had no farm in which to plow, and they had no light to guide them. But the Dwarven race was a stubborn foe and refused to give up no matter what. Persevering under all means, the Dwarves took to the earth. The Earth will provide became their motto. Digging into the walls the mighty race carved out a massive home in which they would strive. Their formidable crafting genius through metal work allowed them to make furnaces powerful enough for the strongest weapons and armor, along with fortified walls and structures within the underground landscape. It took centuries to build their people back to the power they once possessed, but the Dwarves never forgot where they came from.


The city of Molosva stretches mostly under the Northwest half of the known world of Avsolom. Tunnels designed like branches of a tree stretch out under Nal Akima, through the archipelago, and all the way down to Noria. The climate is mostly cold due to it having no heat from the sun. As such, Dwarves typically wear heavy cloaks and thick hide to warm themselves, while also never shaving their facial hair. Women in the culture have also evolved to grow facial hair, so telling a male and a female apart are a rather difficult task even for themselves. This inherently brought along more accepting lines of sexuality for Dwarves grew to love a person for their personalities and not for what was under their kilts. They also knew not to judge a person based on their appearance for that very thing is what wound them getting hunted by the Empire.

The Lost City of Caraloss


How it all began. The Dwarves were once a great nation that lived in harmony with the Empire. They had no issue sharing their land with the Emperor and even for a time recognized him as the leader of the known world. To them, he was their Trunk. When the cataclysm shook the earth, there was less land however for the Dwarves to roam. Much of their city had fallen into the water between Caraloss and what would one day be Nal Sur. But the Dwarves carried on, rebuilding their lands to expand upwards rather than outward. Their great city became a pillar of structures some three tiers high as if sprouting upwards like a tree. But as the Dwarven race grew, so too did the influence of magic in the world around them.

The Empire's quest to keep the world under their thumb resulted in a desperate reach to harness all of Magic in its entirety. While the Dwarves scolded their own kind for magic, Rhisoka embraced it. It allowed the Empire to wipe out the Dwarves when the inevitable came to pass. With ranks upon ranks of Magi at her disposal, the Empire set on to wipe out the Dwarven race. Using lightning to due away with them in one giant storm, the Magi called upon the heavens to rain destruction on the Dwarved city. In their fortress of metal, iron, and copper, the Dwarves were burned alive as lightning storms tore the Great Tree apart. Those that survived took refuge in the land to ground themselves from the ongoing storms. This would lead them to digging underground and starting their life anew. Calaloss was lost, but the Dwarven culture remains. To this day lightning storms still strike the city and anyone who gets too close. Even from a safe distance from the storm a person will find all their hair standing upright from the sheer magnetic force of the electricity gathered around the metal tomb that was one a glorious testament to engineering genius.



Dwarven Hierarchy

The Trunk

Dwarves as a whole, are obsessed with nature. They are immersed in it, and they respect it. They understand the laws Nature as a whole possesses and the power a single tree can wield. As such, their hierarchy is based on that of a tree. The trunk is the foundation to the tree, and the strongest part of it. The trunk is therefore the strongest Dwarf of them all. Throughout time, the Trunk has been passed on from father to seed. The blood each seed carries only grows stronger as time goes on, making the next generation far more dangerous than the last. As it stands, the current Trunk, Izekiel Mallos, stands at over seven feet tall and can lift up to four hundred Empirical pounds of weight. With a horde of Dwarven weaponry at his disposal, no Dwarf has ever come to challenge the line of Mallos. His cape allows Izekiel to defy gravity itself and fly wherever he pleases. His five rings on his right hand allows control and mastery of the five elements: Fire, Water, Air, Earth, and Death. It even allows him to use them all at once to create life. In his other hand, he carries a hammer that channels the essence of storms itself. With lightning able to be harnessed and shot out from the metal core, his weapon is almost god-like in and of itself.

The Branches

While there might not be anything special about the Branches, they are the key to Dwarven culture. The branch of a tree sprouts leaves as well as fruits. The leaves which what protect it and the creatures around them, and then the fruit in which to feed them. This concept applies to the Dwarves. Each family is given a task that help furthers the cause. Some are workers, some are farmers, some are mechanics, and others are protectors. Every Dwarf has a purpose. Without one, they become dead weight and are cut from the tree. No Dwarf wants to leave the tree.

The Roots

One might argue the root is the foundation and base to the tree and therefore the most crucial aspect. But to a Dwarf, it is nothing more than a reminder that the tree lives under the ground. To be a Root, a Dwarf needs to be one of a special bloodline. In other words, a Magi. Certain Dwarves who can harness the Myst are capable of great power. But the Dwarven way is to not use magic. They understand it changes the way reality works, and is therefore going against Nature itself. Doing so is highly frowned upon, though it is still a necessary skill to have. Dwarves who are magically inclined live harder lives than the rest of their kin. They are forced almost into servitude for everything they do serves a purpose not their own. Those that are luckily are kept around to simply use when one needs an enchantment made to some object. But others are typically called upon to work the fields. While the earth does provide land to farm, without proper light nothing can grow. The Roots are gathered about in literal cages above the fields and tasked to create light from their own magical life flow to feed the plants. Doing this for extended periods of time causes most Roots to die young and get sick often.

The Thunderhead

While Dwarves who control the Myst are dubbed lesser than their other kin, those who harness the power of the storm are glorified. With so much electricity in their blood from the disaster of Calaloss, most Dwarves are born with some amount static energy. The Thunderhead make up the majority of the Dwarven army as their powers are at the strongest (not every Dwarf is as capable of the storm just like not every Dwarf can use the Myst). While some weapons in the Dwarven armory are capable of enchantments, they are typically only used by higher members of the Branches on the tree, the richer and stronger for example. But in the hands of a Thunderhead, any weapon becomes a thunder blade. Even holding a metal pipe can be dangerous in their hands for the electricity coursing through it can stun a large beast.

The Rot

Not every Dwarf gets along with the rest of the tree. Especially those who have children with connection to the Myst. Some Dwarves have sought refuge in Avsolom, hoping to escape the cruel fate of the fields. But doing so is no safe journey. Not only must they navigate past the guards of Molosva itself, but then they must travel upwards through dangerous lands of magical creatures that live under the earth. If they're able to get up to the surface, the deserters must then find somewhere to life. They can't live in the Empire for just being seen would result in certain death. Some refugees have gotten around by making pacts with nobles, using their gifts to make them stronger weapons or enchanting them with magic. Others have been lucky to find a family willing to take them in and house them. But for the most part, Dwarves stay hidden if they escape Molosva for the threat upon their lives is too great. As far as history is concerned though, the Dwarven race is nothing but a myth. The Empire had erased all mention of the Dwarven genocide to better control its citizens. And since no Dwarf would dare show his/her face to the people, no one can ever prove they ever existed at all. But more often than not, myths end up being true....

« Canon Lore Compendium

Affliates

Top