The Northern most island of the known world, Nal Akima is by far the coldest land in Avsolom. With temperatures reaching to the freezing point of water, it is especially dangerous to traverse the mountains during their winter months. The peaks of Nal Akima, named the peaks of Nalak, are said to pierce the heavens as not even the clouds can go that high. Few have tried to climb the treacherous heights; even fewer have returned alive. But Nal Akima used to be a much more hospitable stretch of land. This was before the great Cataclysm. As the surge broke the land apart, storms brewed over the mountain peaks, hailing them with ice and snow. Even now, hundreds of years later, the Myst still influences the peaks with its unyielding blizzards and blistering winds.
Due to the strain the Myst has put on the country of Nal Akima, the citizens began to distrust magic users, feeling they were adding to the problem. There were two major recorded events in history where the Myst changed the way of the land, yet instead of fearing this change, they run toward it. Even with documented proof that the Myst can change a person's appearance and more importantly personality, the people of Nal Akima see the threat that the Myst plays on the citizens of Avsolom. They know to fear the Myst -as they rightfully should. As such, anyone seen using magic within Nal Akima is usually met with hostility and prejudice.
Aside from the country as a whole, there is still one (mostly) safe space for Magi on Nal Akima and that is the city of Nal Sur. Located at the Western base of the island, Nal Sur is closest to the Archipelago and therefore also nearest to the Old Empire. Nal Sur is used as a way point for travelers wishing to cross the sea between the islands on the North end, rather than crossing all the way around. The constant traffic brings not only resources and exports to and from the island, but it also brings with it the culture of the rest of the world. In doing so, Magi are less likely to be targeted for their skills, though some of the locals have been known to be cross during their dealings with them.
The Council Of Axes
While there is no true governing power within Nal Akima, there are a series of clans throughout the peaks who look out for one another. The clans typically stick to themselves, but will always jump to aid one another if there is a threat. Though typically, the threat is against the weather itself so clans have been known to intermix every now and then when the seasons take a turn for the worse and one clan's village gets buried in ice. When larger matters need to be settled, the clan leaders will hold a council of the chiefs from each village to discuss politics and any other dilemmas their nation is currently facing. Made up of mostly men (due to coincidence only), the agreements are typically settled by way of the fist. It's no surprise an aggressive culture such as theirs handles things more smoothly in terms of strength than their words.
The Holy Swords
Prejudice is not an inherent trait. It must be learned. Or taught. The Holy Swords are a way of doing just that. Purebloods, they call themselves, a group of rebellious vikings who chose to do something about the increasing numbers of Myst users. With their skills in their blades and strength in their axes, they seek to rid not only their own continent from the Magi but the whole world as well. Fully committed to the idea that the Myst will one day wipe them all out, their swift executions are done without mercy. They are set on a path of blood and believe their righteous cleansing of the world will save the people from utter destruction. With their hidden base located on the Peaks of Nalak, only someone born and raised on those mountainside could navigate the harsh storms to find its whereabouts. This adds to the nationalism the vikings feel for themselves and the duty to all mankind. They've wormed their way into the council of axes and now all of Nal Akima support their efforts. It will only be a matter of time until the very ports are patrolled and barricaded.
The Myst of Avsolom is a medieval high fantasy roleplay forum set in an original world. There is a Lore & Plot Overview for new members. The overview lists the settings basics so anyone can browse it and jump into the roleplay quickly. The roleplay is freeform which means there are no stat systems or character leveling, just story telling. On the RPG scale the site is 3/3/3 and meant for a mature audience.
Extra tidbits about the site:
-The roleplay is collaborative, not competative.
- Characters cannot die without their authors consent.
-All races are highly customizable. Example: vampires can be weak to the sun or not.
-There are numerous humanoid races but dragons, ethereal creatures and sentient animals are playable.
-The rules are minimal and relaxed.
- There are character accounts.
-Staff work hard to make sure no one is left out by creating roleplay opportunities for everyone.
- The site has an active discord community